Part 77: Finale: Prep: Shadow Dragon
Final Update: Shadow Dragon (Prep)So here we go. Eight prologues, four BS Maps, five Gaiden Maps, and 23 Chapters later, we’ve hit Chapter 24, Light and Shadow.
No fakeouts this time, this really is the final map. Let’s check up on our heroes.



Steve starts us off just right for the ending.




This is the last variable dialogue in the game. This one goes all the way back to Update 0, Character Creation. Since I picked “Honorable Future” for Steve…

Other possible answers:








Steve’s pep talks are the best.

Time to pass out some stat boosters.

Sadly, as you can see on Merric here, the potions/bonds don’t stack.

Navarre could stand a bit more bulk.

So could Marth.

Marth can be really good on this map, if he’s built up enough.

Some more Magic for Merric.

And I’m not planning on Sirius getting in combat, but if he does, this could help.

Luke just felt left out.

Of course, I took the Falchion and used it the same way anyone would, blood sports.


Marth is now capped out.
Second to last “How’s Everyone?”. Bittersweet.


Always good to see you here, Radd.









Might as well use Radd’s findings…

Oh boy. Last batch of conversations.
Throne For One

And Medeus is dead, thanks for playing everyone, Minerva kung-fu’d the shit out of the Shadow Dragon.

Hey, she’s no Catria, but she’s not terrible.









Some people never learn.


You should probably re-kill him, Minerva.

Pegasus Joyride

How did you do that inside the Altar? Did you just buzz Medeus while he was distracted?



That’s just heartburn.






Well, glad our fliers are best pals.
FINAL JAGEN


Yeah, that’s...pretty bad news as far as I’m concerned.



Finally.
We have the support of Jagen. Steve has finally achieved her goal. Or, my goal, at least.
The Thief






So, this is the gimmick for the final map. Throughout the game, we’ve gathered 4 characters who have an important role in the final battle, if you want to recruit all the characters. Julian is the first. You can probably guess why.
The Mage


Steve, you met her.

I love that Marth cannot talk his own sister out of this. No, it has to be Merric.

The Knight





Huh. I wonder what that’s about.
The Dragoon





So, we’ll want to bring Julian, Sirius, Merric, and Minerva to this final encounter. Speaking of that…

Light and Shadow is pretty simple, layout wise. We’re down here. We need to head north.

Dragons of every kind surround Medeus. Remember the Ice Dragons?


That’s quite a crew. And yes, there will be reinforcements.

Around Medeus are the Bishops.




This is the Shadow Dragon himself.
Medeus is no slouch. 51 is a ridiculously high attack value, and I think 27 Speed means not even Navarre can double him. 31 Defense means only our hardest hitters can crack his hide for any real damage. 24 Res is enough to slow down even Malicia (Who can’t even attack him without dying to a counter). 76 HP will take several hits to whittle down, and he is only weak to one weapon, the Falchion. He is, without a doubt, the hardest boss in the game.
Time to review our characters one last time.

Marth wasn’t super helpful throughout the journey. He has a little trouble in this game with a lack of promotion, but you are forced to use him, and he can do some damage with that Rapier. I wish I had used him a bit more in the early maps, but he’s turned out alright in the end.

Oh Steve. You’ve had quite the experience. It’s a testament to how great My Unit is that she spent so much time struggling in Mage and still came out capping 4 stats. Ever since she went swords, Steve’s been an invaluable member of the team.

Malicia was a super pleasant surprise. Whoever suggested reclassing her to Mage, thanks. Bit of a glass cannon, but her punch is absolutely phenomenal, and utility with staves is always great.

Ogma’s solid. He’s always been solid, since we picked him up. He’s pretty dependable in any situation, and I stand by what I said about him being one of the best characters.

The lenient hit rates in this game have made Swordmasters less impressive than usual. Navabber, though, has been pretty good. Not the best on our team, but always able to lend a hand cleaning up enemies.

Merric had a rough start, but by shoveling Spirit Dusts down his throat, I managed to make him come out decently. Less squishy than Malica, but not as good anywhere else.

Barst. Holy shit, Barst. He’s been ridiculous from day 1, his only real issue at first was accuracy, but his fantastic skill procs made that a non-issue fairly quickly. Barst was, and still is, an absolute powerhouse.

yeah catria was pretty good

Minerva’s always been a little overshadowed by Catria. I honestly didn’t find her too useful this run, but I did neglect her a lot. Early on, near her joining time, she’s invaluable, and still one of the best prepromotes.

Another of our best characters, Luke’s been here since the beginning, and he’s done his job extremely well. Tanking, damage, Luke was versatile all game long.

I’ve had better Sirius’. I think the problem this time was that I neglected him a little too, until it was too late and he was stuck in a state of constant catch up. Sirius is one of those characters who can really go either way on any given playthrough.

Thieves are pretty awful in FE12. They can’t promote, they’re sword-locked, Marth takes about half their jobs...but Julian was alright. I wish I had been able to use him more, but again, I just felt like he was useless on too many early maps, and by the time doors and chests and things become much more common, the enemies are just too rough for him. I’ve heard people can make him work though.

Character Limit prevents me from bringing her to the final chapter, but Sheema deserves a spot here. This is my first time using her, and I had heard she was among the worst characters in the game.
I think that’s a little harsh. While I wouldn’t call Sheema good, she could hold her own pretty well. Those high weapon ranks, at least, are certainly worth something.
Next time, Medeus.